The Library

Chess glossary

The vocabulary you'll see in chess writing — tactical motifs, pawn structures, endgame ideas, and the small technical words that compress a paragraph into a single term. 46 entries.

B 4 entries
Backward pawn
A pawn that has fallen behind its neighbours on adjacent files and cannot safely advance — a permanent weakness.
Battery
Two or more long-range pieces aligned on the same line, attacking along it as a unit.
Bishop pair
Both bishops of the same colour on the board — usually a long-term advantage, especially in open positions.
Blockade
Placing a piece directly in front of an enemy pawn to immobilise it, often using a knight or bishop.
C 2 entries
Color complex
The set of squares of a single colour — light or dark — considered together as a strategic battleground.
Compensation
Non-material assets — activity, structure, initiative — that justify a material sacrifice.
D 6 entries
Decoy
Luring a piece to a square where it becomes a target — usually by offering a sacrifice it cannot refuse.
Deflection
Forcing a piece away from a critical defensive duty, so that what it was guarding becomes vulnerable.
Desperado
A doomed piece that, before being lost, captures as much enemy material as possible.
Discovered attack
Moving one piece reveals an attack from another piece that was previously blocked along the same line.
Double attack
A move that creates two threats at once, more than the opponent can answer in a single reply.
Doubled pawns
Two pawns of the same colour on the same file — created by a capture and often considered a structural weakness.
E 1 entries
Exchange sacrifice
Giving up a rook for a minor piece — bishop or knight — in return for long-term positional compensation.
F 2 entries
Fianchetto
Developing a bishop to the long diagonal via b2/g2 (or b7/g7), behind the knight's pawn moved one square.
Fork
A single piece attacks two or more enemy units at once, forcing the opponent to lose material on the response.
G 2 entries
Gambit
A deliberate sacrifice of material — usually a pawn — in the opening, in exchange for development or initiative.
Good bishop, bad bishop
A bishop is 'good' when its own pawns sit on the opposite color squares (mobile) and 'bad' when they sit on its own color (blocked).
H 1 entries
Hole
A square in your camp that no friendly pawn can ever defend — a permanent home for an enemy piece.
I 3 entries
Initiative
The ability to make threats and set the agenda, forcing the opponent to react rather than create plans of their own.
Interference
Placing a piece between two coordinated enemy pieces, breaking their cooperation.
Isolated pawn
A pawn with no friendly pawns on the adjacent files — vulnerable to attack but often controlling key central squares.
L 1 entries
Lucena position
A winning rook-and-pawn endgame technique with the pawn on the seventh rank, using the rook as a 'bridge' to shelter the king from checks.
M 2 entries
Maróczy bind
A pawn structure with White pawns on c4 and e4, restraining Black's central pawn breaks for the long term.
Minority attack
Advancing pawns on the side where they are outnumbered, to create a structural weakness in the opponent's larger pawn majority.
N 1 entries
Novelty
A new move in a previously analysed opening line — often the product of deep home preparation, sometimes decisive.
O 4 entries
Opposite-colored bishops
Each side has one bishop, but on different colors — endgames with this material balance are drawish, middlegames sometimes sharp.
Opposition
Two kings facing each other on the same file, rank, or diagonal with one square between them — the side not to move holds the opposition.
Outpost
A square in or near enemy territory that cannot be attacked by an enemy pawn — an ideal home for a knight or bishop.
Overloading
A piece has too many defensive duties — attacking one of its tasks succeeds because it cannot answer two threats.
P 7 entries
Passed pawn
A pawn with no enemy pawn in front of it or on the adjacent files — free to advance toward promotion.
Pawn chain
A diagonal line of pawns of the same colour, each defending the next — the spine of many middlegame structures.
Pawn island
A group of one or more pawns of the same colour separated from other friendly pawns by at least one empty file.
Pawn storm
A coordinated advance of multiple pawns toward the enemy king, intended to open lines and create attacking threats.
Philidor position
A drawing rook-and-pawn endgame defense — the defender keeps the rook on the third rank to prevent the attacking king from advancing.
Pin
A line attack on a less valuable piece that cannot move without exposing a more valuable piece behind it.
Prophylaxis
Preventing the opponent's plan before it begins — a quiet move that stops something the opponent wanted to do.
R 2 entries
Removing the defender
Capturing or exchanging off the piece that defends a target, so the target can be taken on the next move.
Restriction
A positional method of limiting the opponent's piece mobility before any concrete attack is launched.
S 1 entries
Skewer
A line attack that forces a more valuable piece to move, exposing a less valuable piece behind it to capture.
T 3 entries
Tempo
A single unit of time in chess — one move. Gaining a tempo means developing or threatening while forcing the opponent to react.
Transposition
Reaching the same position by different move orders — a common feature in openings, sometimes used as a strategic weapon.
Triangulation
A king manoeuvre using three squares to lose a tempo and pass the obligation to move back to the opponent.
V 1 entries
Vancura position
A drawing technique against a rook-pawn endgame: the defending rook attacks the pawn from the side, denying the attacker progress.
X 1 entries
X-ray attack
A long-range piece exerts pressure through an enemy piece on the same line, threatening what lies beyond.
Z 2 entries
Zugzwang
A position where every legal move worsens your position — but you must move anyway.
Zwischenzug
An 'in-between move' — a forcing intermediate move inserted into a sequence the opponent expected to be automatic.